Call of Duty ain’t hitting the same way it used to. We’ve all felt it. But it ain’t too late to turn things around. Here’s how they can bring CoD back and make it pop like it used to.
- Fix the Anti-Cheat
First things first—there’s absolutely no reason for Call of Duty to still be struggling with hackers in 2025. They’ve got the resources, the budget, and the talent, yet these issues persist. Players shouldn’t have to deal with a game that’s constantly plagued by cheaters ruining matches.
The developers have the cash and manpower to implement a solid anti-cheat system that actually works—no excuses. Fixing this would bring the balance back and let folks actually enjoy themselves, not feel like they’re stuck in a lobby with someone using an aimbot snapping heads like it’s nothing. Nobody wants to load up just to get smoked by someone cheating the system.
- Work After Work
Upgrading your gun shouldn’t feel like you’re about to pull a double shift. But nowadays, trying to unlock attachments, finish a battle pass, or just keep up with the meta feels like a chore. Instead of feeling rewarding, it’s like you clocked in for a second job that don’t even pay.
It’s not that players don’t want to grind—we just want it to feel worth it. Right now, the process is dry, repetitive, and lacking real content. A game’s grind should hook you, not wear you down. Bring back that sense of excitement and reward without making us feel like we doing homework after work.
- Stop Dropping a New Call of Duty Every Year
We don’t need a new Call of Duty like we need a new pair of shoes every month. The constant yearly drops feel more like clockwork than creativity. And what’s the result? Rushed games with recycled content, bugs, and a vibe that barely lasts longer than a trending tweet.
Instead of forcing out a title every fall, take the time to build something that lasts. A polished project with real longevity, meaningful updates, and a strong identity will do way more for the community—and the franchise—than another quick cash grab. Quality beats quantity every time. Let the game breathe, and the players will stick around longer.